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Unity's Character Controller, Character Joint, Box, & Capsule...
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Character Controller Physics
Learning Objectives
- •Kinematic versus dynamic controllers
- •Capsule colliders and swept collision
- •Grounding, coyote time, and jump buffering
- •Slope limits, stairs, moving platforms, and push response
Weekly Outcome
By the end of this module you will be able to build robust character movement, implement rigid-body dynamics, and construct jointed ragdoll systems with stable constraints.