Game Engine Foundations and Simulation Math
By the end of this module you will be able to implement a fixed-timestep game loop, vector and matrix math, transform hierarchies, and a minimal entity-component architecture for deterministic simulation.
Kinematics, Integration, and Collision Detection
By the end of this module you will be able to simulate motion, choose numerical integrators, detect collisions, and resolve basic contacts using industry-standard physics techniques.
Character Controllers, Rigid Bodies, Joints, and Ragdolls
By the end of this module you will be able to build robust character movement, implement rigid-body dynamics, and construct jointed ragdoll systems with stable constraints.
Advanced Physics: Fluids, Soft Bodies, Stability, and Performance
By the end of this module you will be able to prototype advanced physics systems, evaluate numerical stability, optimize simulation performance, and explain tradeoffs between game-ready and production-grade methods.
References
Week 1: Game Engine Foundations and Simulation Math
Week 2: Kinematics, Integration, and Collision Detection
Week 3: Character Controllers, Rigid Bodies, Joints, and Ragdolls
Week 4: Advanced Physics: Fluids, Soft Bodies, Stability, and Performance
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