Game Engine and Game Physics

Game Engine and Physics Mastery: From Movement to Ragdolls

4 weeks
0 Learners

Learn game engine architecture and game physics through math, simulation, collision, rigid bodies, character controllers, ragdolls, and fluids.

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W1

Game Engine Foundations and Simulation Math

By the end of this module you will be able to implement a fixed-timestep game loop, vector and matrix math, transform hierarchies, and a minimal entity-component architecture for deterministic simulation.

3 videos79m
3 readings
3 topics
1 homework
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Topics

1.1
Engine Architecture
16 minutes
1.2
Linear Algebra for Simulation
20 minutes
1.3
Entity-Component Design
43 minutes
W2

Kinematics, Integration, and Collision Detection

By the end of this module you will be able to simulate motion, choose numerical integrators, detect collisions, and resolve basic contacts using industry-standard physics techniques.

4 videos58m
3 readings
4 topics
1 homework
Learn
W3

Character Controllers, Rigid Bodies, Joints, and Ragdolls

By the end of this module you will be able to build robust character movement, implement rigid-body dynamics, and construct jointed ragdoll systems with stable constraints.

4 videos80m
3 readings
4 topics
1 homework
Learn
W4

Advanced Physics: Fluids, Soft Bodies, Stability, and Performance

By the end of this module you will be able to prototype advanced physics systems, evaluate numerical stability, optimize simulation performance, and explain tradeoffs between game-ready and production-grade methods.

4 videos73m
3 readings
4 topics
1 homework
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