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Unity's Character Controller, Character Joint, Box, & Capsule...
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Unity's Character Controller, Character Joint, Box, & Capsule...

Explore this reference material for in-depth technical documentation and background theory on Character Controller Physics.

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Character Controller Physics

Learning Objectives

  • Kinematic versus dynamic controllers
  • Capsule colliders and swept collision
  • Grounding, coyote time, and jump buffering
  • Slope limits, stairs, moving platforms, and push response

Weekly Outcome

By the end of this module you will be able to build robust character movement, implement rigid-body dynamics, and construct jointed ragdoll systems with stable constraints.