What you'll learn
Vectors and matrices operations essential for 3D graphics
Coordinate systems, transformations, and basis vectors
Quaternions for 3D rotations
Projection matrices and camera math
Solving linear equations for physics and lighting calculations
W1
Module 1: Vectors and Vector Spaces
3 videos•45m
2 readings
3 topics
1 homework
W2
Module 2: Matrices and Linear Transformations
3 videos•114m
2 readings
3 topics
1 homework
W3
Module 3: Coordinate Systems and Affine Transformations
3 videos•63m
2 readings
3 topics
1 homework
W4
Module 4: 3D Rotations and Quaternions
3 videos•114m
3 readings
3 topics
1 homework
W5
Module 5: Cameras and Projections
3 videos•60m
3 readings
3 topics
1 homework
01
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02
Practice
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03
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04
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