EulerFold
Aspiring Graphics Developers

Linear Algebra for Graphics

5 weeks
0 Learners
Jul 23

The math required to understand vectors, matrices, and transformations for WebGL and WebGPU.

Share:

What you'll learn

Vectors and matrices operations essential for 3D graphics
Coordinate systems, transformations, and basis vectors
Quaternions for 3D rotations
Projection matrices and camera math
Solving linear equations for physics and lighting calculations

Prerequisites

Level

W1

Module 1: Vectors and Vector Spaces

3 videos45m
2 readings
3 topics
1 homework
Learn

Topics

1.1
Introduction to Vectors (Magnitude, Direction, Addition)
11 minutes
1.2
The Dot Product and Projections
13 minutes
1.3
The Cross Product in 3D Space
21 minutes
W2

Module 2: Matrices and Linear Transformations

3 videos114m
2 readings
3 topics
1 homework
Learn
W3

Module 3: Coordinate Systems and Affine Transformations

3 videos63m
2 readings
3 topics
1 homework
Learn
W4

Module 4: 3D Rotations and Quaternions

3 videos114m
3 readings
3 topics
1 homework
Learn
W5

Module 5: Cameras and Projections

3 videos60m
3 readings
3 topics
1 homework
Learn
01

Learn

Watch curated videos and read study resources

02

Practice

Practice what you learned

03

Build Projects

Build projects using your new gained knowledge

04

Submit & Verify

Submit your project and get verified by our system

Rate this course

0.0
0 reviews

Help the community find verified technical paths.

Community Insights

0

Join the discussion

Sign in to share your thoughts and technical insights.

Loading insights...